LocalRemote means copying from the local file system to the remote system specified by remoteMachineName in launch.vs.json. LocalRemote and RemoteRemote are supported. deploymentType: A description of the deployment type.targetPath: The file or directory location on targetMachine.sourcePath: The file or directory location on sourceMachine.Press Ctrl+Space to view a list of all the remote connections stored in the Connection Manager. targetMachine: The machine to which the file or directory is copied.When building natively on WSL, this option is ignored. sourceMachine: The machine from which the file or directory is copied.By default, only the files necessary for the process to debug get deployed to the remote debug machine. You only need to configure these settings when you want more granular control over the deployment process. deploy: An array of advanced deployment settings.deployDirectory: Full Unix path to the directory on remoteMachineName that the executable gets copied to.When false, this option allows build and debug to occur on two separate machines. Indicates whether build/debug separation is disabled. Press Ctrl+Space to view a list of all existing remote connections. Must have an existing entry in the Connection Manager. Only required if different than the build machine. remoteMachineName: Remote debug machine.Use the following options to separate your build machine (defined in CMakeSettings.json) from your remote debug machine. gdbserver doesn't start until the command completes. PreDebugCommand: A Linux command to run immediately before starting gdbserver. Full Unix path to the gdbserver used to debug. GdbserverPath: Defaults to usr/bin/gdbserver. Defaults to the gdb installed with the Linux development with C/C++ workload. Full Windows path to the gdb used to debug. Debug Menu: Select Debug > Debug and Launch Settings for $.There are three entry points to this file: A launch configuration file is useful in most debugging scenarios, because you can configure and save your debugging setup details. They're found in a configuration file called launch.vs.json, located in a. You can customize the debugger settings for any executable CMake target in your project. The menu option to Configure Project with CMake debugger is highlighted.
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